
Skill points also make it easier to learn that skill. Each skill has a tree associated with it, and skill points unlock perks at different training levels. Fortunately, Bannerlord provides a handy guide on how each choice influences your skills and attributes. Next up is the choice of upbringing – each culture has a bevy of choices for how your avatar made their way in the world up to the present. If you envision yourself taking and maintaining cities, an Empire background may suit you well, whereas leading a roving band of mercenaries would suit the Khuzaits and their improved mounted map speed very well. At the outset, I recommend considering who you want your character to be and how you want their rise to power to look. For example, Sturgians, hailing from the distant north, move faster in snow, whereas the Aserai have bonuses to trade. I won’t go into detail on each of them in this article, but I will say these options may provide substantial differences in gameplay later on. As with the previous Mount & Blade installments, choices at character creation are going to influence your stats, but culture stands apart somewhat as the bonuses reach more globally than other background related stat boosts.Įach of the six choices roughly correlates to real-world cultures. Character Creationīeginning a new campaign features a choice of which culture from which to originate. Bannerlord has a boatload of features and depth worth exploring, so let’s start our adventure with character creation.

The guide is meant to get you through the first major milestone towards rebuilding your clan, but I won’t say too much – I don’t want to spoil it. This ‘getting started’ guide focuses on single player, as that’s probably where you’ll want to start, given the complexity of the combat systems.
